Large UE5 Environment Blockout Stage - Set Dressing (FastTrack Course)
Work In Progress
/ 23 August 2021
Completed the set dressing for my Unreal Engine 5 scene as seen on FastTrack.
After the initial blockout from last week, I took some time to sculpt my hero assets in ZBrush and give them more interesting look.
Next on the roadmap is creating materials.