Large UE5 Environment Blockout Stage - Set Dressing (FastTrack Course)

Work In Progress / 23 August 2021
  • Completed the set dressing for my Unreal Engine 5 scene as seen on FastTrack.
  • After the initial blockout from last week, I took some time to sculpt my hero assets in ZBrush and give them more interesting look.
  • Next on the roadmap is creating materials.