Wireframe display of the latest model I did with my mentor, Mario Brajdich as part of his latest modeling course.
After several days of constant modeling and adjusting the scene, finished with with the blockout stage of a scene as seen on a new and amazing course by FastTrack.
The entire scene is completely modular and consists out of around 30 strategically modeled assets.
The next stage of this project is diving deep into ZBrush and tell a story of these assets.
This short presentation is culmination of my work from the last week. Primary goal was to test the workflow and dive more into Unreal Engine 4 DMX plugin and see the integration with Chamsys light console. Secondary goal was to learn more about optimization and see how project like this can be implemented into real-time environment. Light programming and overall visual appearance of the environment were not as important to me as much as testing all of the systems, but after this project, I feel comfortable and confident to start working on a more serious endeavor. All in all, very proud of the final result, but still plenty of room for improvement.
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Original Graffiti Art